Publication: Gaming Disorder among Medical College Students during COVID-19 Pandemic Lockdown
Date
2020
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Kathmandu University
Abstract
ABSTRACT
Background
The frequent lockdown in Nepal during COVID-19 pandemic had brought various
kinds of complexities such as stress among college students. This situation had
created uncertainty of future academic career of undergraduate students in
medical colleges. Some previously published literature showed gaming as a coping
mechanism against stress.
Objective
To assess the gaming behavior of Medical college students during lockdown in
COVID-19 pandemic.
Method
A cross-sectional study was conducted during lockdown period of July to August
2020. A total of 412 college students were enrolled. Online Google forms were
shared to all the eligible students through email, viber and messenger with the help
of class representative. Collected data were analyzed in SPSS version 20.0.
Result
The prevalence of gaming disorder was 8.5% among 260 internet gaming users.
About 69.2% of the participants reported that their gaming behavior had increased
due to stress of COVID-19 pandemic. Gender and spending more time online per day
showed significant associations with greater scores on the internet gaming disorder.
Conclusion
During lockdown period of COVID-19 pandemic, the gaming behavior of medical
college students has increased.
KEY WORDS
COVID-19, Gaming disorder, Prevalence, Stress, Students
Description
Shrestha MV,1 Manandhar N,1 Sharma SC,2 Joshi SK1
1Department of Community Medicine,
2Department of Psychiatry
Kathmandu Medical College,
Sinamangal, Kathmandu, Nepal
Keywords
COVID-19, Gaming disorder, Prevalence, Stress, Students